Planetary, Version 2

We’re proud to announce that version 2.0 of Planetary, our celestial music player for iPad, is now available for download in the iTunes App Store!

Bloom Planetary 2 screenshot

To learn more about how Planetary was made, check-out Robert’s in-depth behind-the-scenes post and the extra notes on his personal portfolio site, or read on for a summary of “What’s New”:

Planetary 2.0 features a full graphical update: new galaxy detail, solar flares, eclipses, atmospheric glow, accretion disks and much more fine detail at planet and moon level. Additional detail is available for iPad 2.

To address your most popular feature requests we’ve added in-app support for playlist selection and shuffle/repeat modes.

Other new features include optional automatic camera motion (great for long playlists!), gyroscope support for iPad 2 and scale and speed sliders to adjust the universe to your tastes.

Several small bugs with version one are also fixed and Planetary 2.0 has much better interactive performance, especially when flying between planets and when interacting with the playhead slider.

Many thanks for all the feedback and kind words we received about version 1 – keep it coming!

Beginnings and Endings

This second release of Planetary also marks the departure of our colleague Robert Hodgin. You might remember that we announced Robert had joined us as Creative Director earlier this year. With hindsight we realize it would have been more appropriate for him to join us as artist in residence for the duration of the Planetary project. In practice that’s what his role has been, and he’s made the choice to step away at this point.

Robert returns to pursuing his own projects and plans to increase his contributions to the Cinder library. We’ll continue to use Cinder in future Bloom projects too so we’re very excited about this and wish him well in all his future endeavors. Thanks Robert, it’s been a fantastic journey!

What Next?

We hope to play host to more artists-in-residence in future, without blending that process with a more traditional production role unless that’s the right thing to do. If you’re an ambitious digital artist interesed in working with Bloom in this capacity, and helping us define it, please get in touch.

We’re also considering creating a more traditional Creative Director role within our team, if you’re interested in helping us define this role please get in touch.

As with all our openings, we’re not interested in hearing from recruiters or agencies at this time.


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