Bloom is Hiring

Bloom is a growing start-up based in mid-Market in San Francisco, funded by Betaworks and OATV. Our long term vision is to produce a suite of apps across different devices that combine motion graphics, game design and data visualization to deliver new ways of seeing what’s important. Our current focus is on app development for iOS; our first iPad app Planetary was released last month.

Are you our Design Technologist or Creative Coder?

Do you have recurring dreams involving emergent patterns that make sense out of data in your environment? Maybe that’s just us. Can you imagine playing an instrument that helps you understand and organize information? How about a physics simulation of your social graph? Do you play where others work? Do you aspire to a world where tools take beauty seriously? If you can imagine what we’re describing, you might belong here.

Responsibilities

Explore/Create – we’re delivering novel experiences: sometimes we have to discover them first. You should be comfortable operating in uncharted territory: choosing from a broad selection of possibilities, starting from scratch, evaluating what works and what doesn’t, pressing on if things seem promising, turning back if a path turns out to be uninteresting.

Improve/Adapt – after you, our software is our biggest asset. We want to take advantage of the momentum we gather when launching new work to learn from our audience and adapt our products accordingly.

Deliver – we like to play and experiment and we’re also in the business of shipping things. We want people to see our work, preferably sooner rather than later. We’re doing our best to ship early and ship often!

Qualifications

You’ve worked on software that people use. You’ve been paid for your work. You can show us code that you wrote, or interfaces you designed, or preferably both.

If you’re a programming specialist, you’ve worked closely with designers before and know how to ask for help with things and how to work with a visual designer’s direction. You’re not afraid of Photoshop or Illustrator but you don’t mind if someone else takes the lead in that area.

If you’re a visual design specialist, you’ve worked closely with programmers before and you know when to specify things carefully and when to let a programmer do what they do best. You’re not afraid of code but you don’t mind if someone else takes the lead in that area.

If you’re a rare blend of designer and coder, you’re ready to work alongside other folks (specialists and hybrids alike) to achieve results that are greater than you could achieve alone.

If you’re adept at networked application development and technology integration, we want to hear from you too. We hope you love reading esoteric network specifications and reverse engineering protocols and building tools to help data flow. You wonder how systems might scale and how to design those systems for unexpected behaviors and serendipitous discoveries. You’re ready to help us deliver wide streams of data through thin straws and separate the meaningful raw material from the unnecessary noise.

Essential:

  • designing, prototyping and ideally building complex, interactive, data-driven graphical interfaces
  • experience with one or more of Objective-C, C++, Java, C#, Python, Ruby, Javascript, Lua, Actionscript (or equivalent) and one or more of iOS, Android, Cinder, Processing, OpenFrameworks, XNA, OpenGL, DirectX (or equivalent)
  • portfolio, showreel or links to completed work

Nice:

  • experience with HTML/CSS/Javascript
  • experience with a server-side language and web stack (Ruby e.g. Rails, Python e.g. Django, Node.js e.g. Express)
  • other fun things: knowledge of OpenGL shaders (GLSL), WebGL, physics simulations, etc.
  • experience with version control, ideally git

Big Bonus Points:

  • completed and shipped an app for iOS or Android, ideally using 3D OpenGL
  • shipped a game to any platform implementing high-end graphics and physics engines
  • good writing skills, for internal documentation but also for blogging, tweeting, press etc.
  • experience with 3D software, motion graphics, video editing, special effects
  • deep network experience (HTTP, sockets, zeroconf, TCP, UDP, etc.)
  • managed complex collaborative projects with git, xcode, etc.
  • surprise us!

OK, Really, Enough Words… That’s Me!

Email us jobs@bloom.io and tell us about yourself (no recruiters or agencies please). Be sure to show us your work (videos are good) and attach a resume if available (LinkedIn does a nice PDF export if it’s been a while). Go for it!


2 Comments on “Bloom is Hiring”

  1. Any telecommute positions or is this all in SF?

    • Tom Carden says:

      We have a very strong preference for people to be based in our SF office but we’re open to remote workers if they have the right skills. We might also have contract roles available as we define more of our upcoming products. Let us know more about your situation: jobs@bloom.io

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